Navigation and service

Nachtschicht

Discussion on the focus games

When

Wednesday, 13. November 2019, 18:00 - 20:00 o'clock

Where

Federal Ministry of Labour and Social Affairs, Wilhelmstraße 49, 10117 Berlin

Collage on the topic Gaming

Gamification in the working world

Nachtschicht

Video games are not only a growing market with 34 million gamers in Germany, but a special narrative medium whose mechanisms and elements are progressively shaping other aspects of society, most notably education and work. This use of gaming elements in non-gaming contexts is called ‚gamification‘.

Gaming elements are increasingly applied in everyday and professional realms: in team building processes, as a method of human ressources development in order to transfer knowledge within a company or to use on social media channels. The aim is mostly to enhance the employees‘ motivation or to reward them.

On November 13th, the experts Christian Schiffer, Matthias Kreienbrink, Çiğdem Uzunoğlu and Philipp Reinartz discussed these and other questions: Will we work (more) playfully in the future? What exactly does gamification in the context of labour mean? And finally: What are the risks and potentials of this development both for the individual and for future innovations of work?

Matthias Kreienbrink

Matthias Kreienbrink

Teilen

» All elements of theatre, dance and music can be found in games; the only difference is that you can completely control what happens. No other medium gives you this type of interactivity.«

Philipp Reinartz

Philipp Reinartz

Teilen

»You have to try to design work to be like play in the sense of feeling free to try things out, not in the sense of working towards a goal.«

Çiğdem Uzunoğlu

Çiğdem Uzunoğlu

Teilen

»The advantage of passing on knowledge and expertise this way is that processes can be designed individually, independent of education level, qualification, background, age or living environment.«

Christian Schiffer

Christian Schiffer

Teilen

»Gamification can give work structure, possibly even lend meaning and this then potentially also has an impact on identity. However, it would be better if people themselves tried to design their work to be this way and ensure these developments are incorporated.«

Review

The video is embedded by Youtube. The data protection provisions of Google apply .

Our guests

  • Christian Schiffer

    Bayerischer Rundfunk

    Freelance journalist

    Christian Schiffer works at Bayerischer Rundfunk as a writer and an editor. The main themes of his work include politics, pop culture and digital media. He also publishes WASD, a bookazine dealing with computer game culture. In 2018, the Hanser publishing house produced his non-fiction book Angela Merkel ist Hitlers Tochter – im Land der Verschwörungstheorien (Angela Merkel is Hitler’s daughter – in the land of conspiracy theories).

  • Matthias Kreienbrink

    Freelance journalist

    Freelance journalist with a focus on gaming culture

    Matthias Kreienbrink did his Abitur at night school – before that, he was a chef. After receiving his Abitur, he went on to study literature and history at Freie Universität Berlin. As a freelance journalist, he now writes about culture and society for media outlets including Spiegel Online, Zeit Online and the Frankfurter Allgemeine Sonntagszeitung. He sees video games as a natural part of these topic areas. Examples of this include how the concept of art is being broadened through video games and how people can interact through games.

  • Çiğdem Uzunoğlu

    Stiftung Digitale Spielekultur

    Managing Director

    Çiğdem Uzunoğlu has been the Managing Director of Stiftung Digitale Spielekultur since February 2018. She has extensive experience in the area of foundation work, having recently been Managing Director of Stiftung Jovita’s die gelbe Villa creative and educational centre. Prior to this, she had already gained substantial experience while holding positions of leadership such as her membership of the Executive Board at Walter Blüchert Stiftung and her time as Division Head at Stiftung der Deutschen Wirtschaft. Furthermore, she spent several years advising both executives and companies in her role as Human Resources and Business Coach.

    Çiğdem Uzunoğlu studied political science at Freie Universität Berlin.

  • Philipp Reinartz

    Philipp Reinartz (34) is a creative entrepreneur, writer and publicist. As Co-Founder of the Berlin agency Pfeffermind, he develops digital and analogue games for, among others, IKEA, Samsung and the Goethe-Institut. At the same time, he is co-founder of the largest German provider of escape room games. His novels are produced by the Rowohlt and Goldmann publishing houses. In 2020 he is publishing his first audio series for Amazon Audible. He writes for Zeit Online and Süddeutsche Zeitung Magazin, teaches at a university, presents events and holds workshops.

Out hosts

  • Lars Gaede

    Work Awesome

    Journalist, presenter and co-founder of Work Awesome

    Lars Gaede is a freelance journalist, presenter and co-founder of Work Awesome, a series of conferences dealing with the future of work. He lives in New York and Berlin, and positions he has previously held include Chief Editor at the German edition of pop culture magazine Interview and Editor for technology magazine WIRED, for NEON and for DIE ZEIT.

back to top